ATOR (Arc-Team Open Research).
The blog spreads tests, problems and results of Arc-Team research in archaeology, following the guidelines of the OpArc (Open Archaeology) project.
Saturday, 8 March 2014
Scientific publications with Blender 3D and free software
Despite the enjoyment that the nerds have to share knowledge openly and informally by internet through websites, blogs and social media, is of fundamental importance the production of scientific publications in qualified journals.
Thus it offers for those interested in developing research in the same field the ability to use the knowledge and even cite who wrote them.
A few days ago, we finally had our protocol forensic facial reconstruction published in a journal of dentistry. Through a partnership with the Laboratory of Anthropology and Forensic Dentistry, USP (OFLAB-USP Brazil), we ( me, Dr. Paulo Miamoto and Dr. Rodolfo Melani) described step by step the process of scanning a skull with photogrammetry and how reconstruct the face with free software.
This is an innovative technique and most importantly, totally open and free. All software used is free of cost and with source available to those who wish to study them, adapt them or even improve the code. Evidently the person must have available a computer and a digital camera to be able to apply it. Of course, this individual must know the anatomy of the face and learn to use the programs described, but for the first case usually the interested person already have the professional training and for the second we have on our sites a wide range of tutorials and references.
Fortunately the article above was not the only publication that involved our staff and the use of free software.
This time, in partnership with the Center for Information Technology Renato Archer (CTI) and archaeologist Dr. Moacir Elias Santos, we have published a paper that was presented at the 6th International Conference on Advanced Research in Virtual and Rapid Prototyping (VRAP 2013) in Leiria, Portugal. Dr. Jorge Vicente Lopes da Silva and Paulo Henrique Junqueira Amorim (InVesalius developer) traveled to the "little land" to present the work. At the end he had been printed and made available for access (upon payment of US$ 20.00) at the following link:
This paper was not the only fruit of scientific partnership with Dr. Moacir Elias Santos, we also wrote an article about the history and facial reconstruction of the mummy Tothmea, which is in and Rosicrucian Egyptian Museum, in Curitiba-PR.
The article entitled "The Tothmea's mummy project: from history to the forensic facial approximation" describes since the arrival of the mummy to the United States, her donation to the Museum Rosicrucian Brazil and finally her facial reconstruction, with the massive use of software free.
The magazine (#2) has been already diagrammed and will soon have its printed version, it (probably) will cost € 10.00 on the site:
As we see the use of free software is not only possible but effective and practical to be applied in day-to-day of professionals related to archeology, dentistry and 3D computer graphics. Not forgetting the many other areas that can use the improvement offered by these solutions. When formally published, the results open the possibility of rich and interdisciplinary bibliographic production making these tools go to the barn prime of scientific rigor... the universities.