|Final facial reconstruction of the mummy|
Sveiki mani draugi!
|TV story in a Latvian channel|
|First presentation of the 3D application with real-time manipulation via Kinect and stereoscopic view (3D glasses).|
|Steps of facial and body reconstruction, starting from skull modeling and then the body's adequacy initially configured in MakeHuman and subsequently imported into Blender|
|Bone structure previously configured in software MakeHuman|
|Adaptation of the mesh created in MakeHuman to the skull and the face drawn with the technique Manchester + Lebedinskaya.|
I also met Mr. Dmitrijs Ščegoļevs owner of PARUS studio Ltd., the company that hired me for this work. I must say that everything was very peaceful, the staff of Latvia is very objective and worked almost without sleep to make the application was finished. Even though I was weakened by a terrible sinusitis, the time zone and an excess of commitments could more or less follow them and end the task when the time was almost expiring.
|Priest (mummy) properly linked and already with their costumes, compatible with the historical period from observations of archaeologist Dr. Moacir Elias dos Santos (thanks!). GLSL within Blender.|
A big hug to everyone and see you soon!